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Courtroom Courtesy - Card Game - Part 1

For my second team project at university we decided to make a card game. We could've chosen to make a digital game however due to limited scope, limited programmers on the team as well as feeling our idea would be best implimented physically went with the card game.

I'm really pleased with how this came out not only was the game entertaining to play but also really fun to watch especially since our supervisors are into law so were able to really bring the game to life with proper roleplaying.

Althought we had feedback that the art could be clearer - the evidence cards looked more like IDs and the grey boxes were decreasing the visibility of the text. There was also technicalities within the rules, which made the game somewhat unclear such as how far the players can speculate on the evidence.

Ultimatley we were marked on our teamworking / agile skills for this project so I've included some of the feedback from my peers. Whilst I think I was an effective team worker I still need to improve on my agile skills and documenting tasks to make sure the whole team is clear on what is being done / what needs to be done.

Picture of the game together for assesment

Picture of the game together for assesment

Front of instructions page

Front of instructions page

Back of instructions page

Back of instructions page

Souls Card - giving basic information about the soul on trial

Souls Card - giving basic information about the soul on trial

'bad evidence' - evidence of wrong doing made in a souls life to give fuel to the players arguments

'bad evidence' - evidence of wrong doing made in a souls life to give fuel to the players arguments

'good evidence' - evidence of good deeds made in a souls life to give fuel to the players arguments

'good evidence' - evidence of good deeds made in a souls life to give fuel to the players arguments

Feedback from group members

Feedback from group members